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Yuan-Chun Sun (孫元駿)

Information Systems and Applications (Masters) National Tsing Hua Univeristy (NTHU)
I’m a Computer Science Master’s student deeply passionate about multimedia and network systems, particularly in VR/AR, XR cloud gaming, free-viewport video, 3D rendering, and volumetric video streaming.
Eager to pursue a Ph.D. in Computer Science in 2025, I aim to advance research in these fields, exploring their transformative potential in reshaping digital experiences.

[RESUME]

Education

National Tsing Hua University, Hsin Chu, Taiwan

  • M.S., Department of Computer Science and Information Engineering, August 2023 - Present

    • Advisor: Prof. Cheng-Hsin Hsu
    • Thesis Topic: Immersive Multimedia Streaming in Next-Generation Mobile Networks
  • B.S, Interdisciplinary Program of Electrical Engineering and Computer Science, August 2019 - June 2023

Publication

Conference Paper:

  • S. Tang, Y. Sun, and C. Hsu. A Blind Streaming System for Multi-client Online 6-DoF View Touring, in Proc. of ACM International Conference on Multimedia (MM’23), Ottawa, Canada, October 2023.
    [Paper]
  • Y. Sun, I. Huang, Y. Shi, W. Ooi, C. Huang, and C. Hsu. A Dynamic 3D Point Cloud Dataset for Immersive Applications, in Proc. of ACM SIGMM Conference on Multimedia Systems (MMSys’23), Vancouver, Canada, June 2023, Dataset Paper.
    [Paper] [Download]
  • K. Lee, J. Fang, Y. Sun, and C. Hsu. Modeling Gamer Quality-of-Experience Using a Real Cloud VR Gaming Testbed, in Proc. of ACM International Workshop on IMmersive Mixed and Virtual Environment Systems (MMVE’23), Vancouver, Canada, June 2023.
    [Paper]
  • S. Tang, Y. Sun, J. Fang, K. Lee, C. Ting, and C. Hsu. Optimal Camera Placement for 6 Degree-of-Freedom Immersive Video Streaming Without Accessing 3D Scenes, in Proc. of ACM Workshop on Interactive Extended Reality (IXR’22), Lisbon, Portugal, October 2022.
    [Paper]
  • Y. Sun, S. Tang, C. Wang, and C. Hsu. On Objective and Subjective Quality of 6DoF Synthesized Live Immersive Videos, in Proc. of ACM Workshop on Quality of Experience in Visual Multimedia Applications (QoEVMA’22), Lisbon, Portugal, October 2022.
    [Paper]

Research Interests

Multimedia Networking, Immersive Video Streaming, Virtual Reality, Augmented Reality, and Wireless Networks.

Research Topic

  • Immersive Streaming for Dynamic 3D Gaussian Splatting
  • 3D Dynamic Point Cloud Streaming
  • Immersive Video Streaming for 6 Degree-of-Freedom Interactions
  • Enabling XR Cloud Gaming in 6G Cellular Networks
  • Optimal Camera Placement for 6 Degree-of-Freedom Multicast of 3D Scenes
  • Immersive Video Streaming for 6 Degree-of-Freedom Interactions

Competitions and Awards

  • 2023 - National Science and Technology Council Travel Grant, Ottawa, Canada.
  • 2022 - Undergraduate Research Fellowship, Ministry of Science and Technology (MOST), Taiwan.
  • 2022 - NTHU EE Undergraduate Project Competition - Honorable Mention.
  • 2021 - APAC HPC-AI Competition 2021 - Second Prize & Special Award.
  • 2021 - Meichu Hackathon 2021 - Most Feasibility Award.
  • 2021 - Hackathon Junior 7th - Third Place (Advanced group).
  • 2021 - Shopee Ultimate Case Challenge 2021 - Top 25.

Experience

Research Assistant at Networking and Multimedia Systems Lab in NTHU.

2021 - Present
Advisor: Professor Cheng-Hsin Hsu
Research Assistant at Networking and Multimedia Systems Lab in NTHU. I have worked on serveral immersive multimedia projects, includes “Immersive Video Streaming for 6 Degree-of-Freedom Interactions”, “Optimal Camera Placement for 6 Degree-of-Freedom Multicast of 3D Scenes”, and “Enabling XR Cloud Gaming in 6G Cellular Networks”.

Teaching Assistant in Introduction to Computer Networks Course.

This course is offered in English. And my works include:

  • Supported students in understanding fundamental concepts, assignments, and lab work.
  • Conducted tutorials, held office hours, and guided students, aiding in their comprehension of networking principles and practical applications.
  • Collaborated with course instructors in designing materials, assessments, and grading, ensuring an effective learning experience for students.

NTHU Student Cluster Competition Team Member.

The goal of this team is to training and selecting team members for the APAC HPC-AI Compe- tition. I have learned the concepts of Computer Architecture, Operating System, Network, and Parallel Programing in the hands-on experiments. I also got familiar with installing and using the Linux OS (CentOS), Network Address Translation (NAT), Network File System (NFS), and Message Passing Interface (MPI).

Dazzle Corporation Website Frontend Develop.

Taiwan
2020
This goal of this project was to develop a website with both frontend and simple backend for a manufacturing company which is called DAZZLE. In this project, I was responsible for the UI/UX design, frontend development, project management, and client supports. My partner was working on the backend developing. This is the first commercial project that I was involved in. From this project, I have learned the way to develop the website, utilize my knowledge of design in UI/UX design, negotiate with the client and analyze their requirements, the profit, and the cost.

Pages

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